Jul 06, 2006, 07:08 PM // 19:08
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#1
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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"Character Space" and PvE Community
As a PvE player, I find it increasily frustrating establishing a community between players unless it is forced. I can't easily "stumble" across guildies or friends in an outpost; I have to ask where they are and then force the district change.
Thus, I think it would be valuable that when entering an outpost randomly, district selection would be weighted in favor of those districts that have friends, alliance members, and guild members. This would allow me to enter Lion's Arch and encounter those players that I have established a relationship with prior more easily and naturally.
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Jul 06, 2006, 07:14 PM // 19:14
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#2
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Except that's not possible, since everyone else might have established relationships with someone else.
I really prefer the way GW works where you can easily change district, it's much better than being stuck on one server.
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Jul 06, 2006, 09:58 PM // 21:58
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#3
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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It could work. I wouldn't be suprised if its already implemented as I keep running into other members of my alliance
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Jul 06, 2006, 10:58 PM // 22:58
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#4
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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Players would still be able to move between districts willingly. This function would only occur when "auto-select active district" is used to enter a district.
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Jul 06, 2006, 11:23 PM // 23:23
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#5
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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i suppose they could have it where you were auto put in say dist 1 unless it was full ect... but a lot of places only have 1 or 2 disticts anyway so i don't really think it's needed
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Jul 07, 2006, 03:32 AM // 03:32
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#6
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Raged Out
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I dont think its worth the people that implement these changes time to do this. We dont even pay monthly fee so this is something they just dont need to do when as you said you can just ask where they are.
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Jul 07, 2006, 04:01 AM // 04:01
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#7
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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The point here is that asking another player where they are in the world removes an immersive element to the experience. Furthermore, if this feature were to be added it would increase players' perception of the online community.
If you were to enter into an outpost and come across other players that you have established a relationship with, you may whisper to them and form a party instead of grabbing henchmen. The feature is about increasing the chances of happenstance. Where other online games provide players with a game world that players are locked within the confines of a server, Guild Wars thankfully does not do so. But by doing this, Guild Wars decreases its chances of players that have formed relationships running into each other by chance.
Just as world instances provide the illusion that players are the true heroes of the world, character space would give the illusion of community.
Last edited by nrvllrgrs; Jul 11, 2006 at 06:34 PM // 18:34..
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